Auto Egg Collector (Deposited in a container in coop) I f you decide on this one can you also modify the calendar in game to include all the months? to much? yeah probably) Real time (Real time: 1 minute in real life = 1 minute in game. stop time (time does not advance until you go to bed Slow down ( 1 min in game time = 10 seconds instead of 3) Animals don't mind the rain (you can put animals to pasture when it rains, but not when it snows ) One Bell to rule them all (Place a bell near house that puts all livestock to pasture) make placed walking tiles not show "Clear away" unless you have that tile selected. I feel like this should have been in the game by default but here goes my wishlist for mods in no particular order or desire: no real restrictions on use or inclusion in modpacks etc) :) My only request is the usage rights are kept very liberal and permissive (i.e. On a side-note: if anyone wants to mirror anything I am putting on Nexus or whatever, go right ahead. limitations of existing tools notwithstanding). (And this game looks like it is easier to mod in practice, too. Having said that, now the only real obstacle to modding this (at least to a basic level) has been overcome. And - don't quote me on this, though - some files are further encrypted.ĭoraemon: Story of Seasons is the easiest of the three to mod in theory, but that's even more niche. (Most likely handled with sdkencryptedappticket64.dll).įrom a quick look around, even if extraction is successful, repacking causes issues. Everything is in a super-duper password protected zip. That one, if I recall, works quite differently. Originally posted by Remmus Cobalt:Ooh interesting! I really hope to see some great mods, I've been having a blast with the vanilla version so far but I had my hopes down considering FoMT didn't get any kind of mod! NPC/townspeople birthdays, gender, appearance(?), marriage settings, etc - CharacterMaster MonoBehaviour - appearance parts not working (?), marriageability/birthday confirmed working!.Town facilities opening days/hours - TownTimeMaster MonoBehaviour.Town requests are Type ID #1, so more difficult town request mods are very likely doable. Quests & requests - QuestMaster MonoBehaviour.Tool settings (speed, efficiencies, upgrade cost etc) - ToolMaster MonoBehaviour.Crop growth rules (seasons, growth time, etc.) - ObjectMaster MonoBehaviour.Friendship points (level settings & gift points) - LikeabilitySetting MonoBehaviour.shipping values) - ItemMaster MonoBehaviour Camera settings (?) incl roation (?) - FollowingCamera MonoBehaviour.Map properties (season, rideable, in/outdoor, etc) - FieldMaster MonoBehaviour. Bag capacity & upgrade costs - BagMaster MonoBehaviour.Item & crop(?) drops - DropMaster MonoBehaviour.General & advanced game mechanics - GameSetting MonoBehaviour.Maker mechanics (process time, input/outputs, max stack) - MakerMaster MonoBehaviour.Note: in the case of DLC area(s), each area has its own instances of these files. MonoBehaviour/TalkMaster, actual dialogue in. NPC dialogue modifications - switches/conditions in.Things that are worth investigating further.
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